dawio966 has updated the polish translation files. You can get them
Todobug has updated his language file to 6.3. You can get it
(Just extract to your languages folder in the Cheat engine install folder overwriting language.ini)
If you encounter bugs or have suggestions, please do not hesitate to report them in the
.
Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8)
Fixed speedhack thread safety so changing speed in a program that constantly checks speed won't cause a crash/weird behaviour
Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy
Customtypes can now deal with huge size types (4096 bytes and bigger)
Some table merging bugs
Fixed negative values in groupscans
Fixed a lot of assembler and disassembler instructions
Fixed GenericHotkey in lua
Fixed the table version of writeBytes in lua
Fixed the bug where if you opened the settings window and click ok you wouldn't be able to debug anymore
Fixed unlabed labels
Fixed crash when clicking stop when using the debugger to find something
Fixed where CE would select invisible entries when multiselecting and press space
Loading a table now deletes tables you might have previously defined
The autoassembler can now handle $luavar when it's an integer instead of string
Fixed break on entry when creating a process
Fixed the stackview in 64-bit ce when targeting a 32-bit program
Fixed unloading the driver when global debug was used before
Fixed the symbolpath not changing to what you wish, and add the game's exe to the symbol path search by default
Fixed dbvm stability
Fixed global debug not handling 64-bit mov dr* instructions properly
Additions and changes:
Redesigned the lua class system (read main.lua)
Added mouse4 and mouse5 to the lua defines
Added the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it)
The pointerscan has several new features to decrease time and increase useful results
Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete .ptr files you do not wish)
Changed hotkey handling internally
The different display types in the hexadecimal view of memoryview now support direct editing as well
The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize
The foundlist now shows a "previous value" column and marks differences red
The symbolhandler now has a better distinction between 32 and 64-bit
modules. Non-compatible modules (64-bit in 32-bit programs) will get an
underscore in front of their symbolnames
Groupscans can now let you choose which elements to add to the addresslist when doubleclicked
Added a graphical memory view
Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable)
The "Find out what *** this address" function now has the ability to show if the given opcode is used for other data as well
Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data
The userdefined comments can now show handle multiple lines
Dissect code now lets you jump to a referal if you click the line
Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line
Assembler: Added override support to relative jumps
Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow
Auto Assembler: Scripts with multiple AOBScan commands will go faster now (grouped into one)
Auto Assembler: Added a new "AOBSCANMODULE" auto assemble command . Usage: AOBSCANMODULE(modulename, aob)
Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them
Auto Assembler: Registersymbol now works with aobscan results
Auto Assembler: Add support for inscript structure definitions
Tracer: You can now save and load a trace
Addresslist: Changing a records' value (lua setValue) now supports
lua statements if the new value is enclosed by brackets [ ] (Example:
[12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at
00400500 with 10 added to it)
D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered
D3D: Also works on 64-bit targets now
Symbolhandler: It now interprets "structurename.variablename" and
returns the offset of variablename in the structure. This includes auto
assembler
Binary files inside cheat tables are now stored using ascii85 instead of hexadecimal
Added a more complex disassembler class that gives more information about what it disassembled
Dissect data now also shows the effect of a locked column on childnodes
Dissect data can now have custom name under each address besides a groupname
Dissect data elements can now have a custom background color
The structure spider can now also work with locked memory (shadow memory)
Changed the way the vertical scrollbars of the disassembler and hexview panels work
The "find what acceses this address" window no longr prints out ALL results in the info box when multiselecting.
Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview
The assembly scan can now have a custom range
Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports it)
DBVM now works on AMD systems. Some features like Ultimap are still Intel only, but int hooks work
Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
14/06/2013: Fixed getItems() for menu and add the default array indexer for Menu
14/06/2013: Fixed select and scroll in the editor. Fixed import and
export in 64-bit range memory. Fixed overriding the hide/show hotkey
when using genericHotkey objects
15/06/2013: Fixed the parameters of the stacktrace not showing the
correct parameters. Fixed deleting the first entry of a foundlist
16/06/2013: Fixed hex unchecking when changing the scantype. Fixed
an assembler instruction. Added some hotkey timing functions to lua.
Fixed Write*Localcommands
18/06/2013: Fixed AA Define(xxx, previousdefine+xxx)
30/06/2013*: Fixed int3 breakpoints not getting deleted when single stepping and threaded target
30/06/2013*: Fixed case insensitive text scans
Update: Big thanks to SER[G]ANT for providing us with the latest translation files for the
Russian language
March 22 2013:Polish translation update
dawio966 has updated the polish translation files. You can get them
here
February 25 2013:Spanish/Castilian traslation files:
Manuel I. has updated his translation files and also attached a tutorial in spanish on how to use cheat engine.
Spanish/Castilian(es_ES) translation files
Again, just extract to your languages\ subfolder in the Cheat Engine
folder, and adjust the .ini file if your windows language is not spanish
January 30 2013:Polish translation
dawio966 has provided us with the polish translation files for Cheat Engine. You can get them
here
September 13 2012:forcedinjection plugin
Some people have been asking me why they can't use the speedhack in
Chrome. That is because the chrome child process has no disk access
(Limited user and untrusted mandatory level). It's pretty easy to make
it usable again by changing a flag in the config, or just getting a
different browser.
But for those that couldn't get it to work, or those that wish to know
more about plugins, I've made a plugin for Cheat Engine showing off how
to make a hybrid plugin that uses both the lua framework and the exposed
plugin api to rewire the injectDLL routine (more specifically, the
functions it uses) so that it can force load a dll into the target
process without the process having disk access.
Download link:
forcedinjection.rar
How to use:
Extract the files anywhere.
In cheat engine go to settings->plugins
Click add new
Find the plugin .dll for the Cheat Engine version you use. (32 bit: -i386, 64-bit: -x86_64)
Once it is in the list check the checkbox left of it and click ok.
And if everything went right it's now functional and you should be able
to do a speedhack on the target process. One thing to note about this
plugin is that when it gets loaded, it will target itself. Even when
restarting cheat engine. This is because it needs to rewrite itself. I
could have done it without, but it shouldn't be an issue.
For those interested, the sourcecode of this plugin can be found in the
SVN
June 3 2012:Cheat Engine 6.2 Simplified Chinese translation:
linwuliao has updated the Simplified Chinese language file to 6.2. You can get it
here
June 3 2012:Cheat Engine 6.2 Traditional Chinese translation:
Todobug has updated his language file to 6.2. You can get it
here (Just extract to your languages folder in the Cheat engine install folder overwriting language.ini)
May 21 2012:Cheat Engine 6.2 Russion translation:
SER[G]ANT has already finished updating the translation files for this new update to russian. You can get them
here
May 20 2012:Cheat Engine 6.2 Released (And mac stuff):
And again almost a year passed without any update. But here is the new and improved
Cheat Engine 6.2
If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
And if you have questions, don't hesitate to ask them in the forum
Fixes:
Fixed the first plugin from not getting activated at restart
Custom types can now do an unknown initial value scan
Fixed the auto assembler highlighter from hiding some text while typing
Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
Fixed global debug from crashing in 64-bit (with dbvm)
Fixed dbvm from not working on several systems (freeze)
Fixed notification when closing and you had some changes
Fixed the rescan of the structure spider not working at all
Fixed several disassembler and assembler instructions
Fixed several plugin-system related bugs
Fixed aobscan for 64-bit
Fixed displaying the registers in 64-bit when using "find what xxx this address"
Fixed the stackview when single stepping through the code
Fixed several lua function, including createhotkey
Fixed the assembler not dealing well with names with a - in it. (like the tutorial)
Additions and changes:
Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed
Added a profiler so you can find function entry points and see
how often they are called (Ultimap. Requires dbvm. Even in 32-bit)
Deleting a plugin now calls FreeLibrary on it
Ctrl+enter in the luaengine form now automatically executes the command
Added direct 3d hook functions (can be used to show trainers and menu's inside games)
d3dhook related: Cheat Engine can now bind the mouse inside the
gamewindow for those games that do not support multiple displays, so no
more losing focus when moving the mouse
Plugins settings between the 32 and 64-bit executable are now seperated
Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
Addresslist entries can have the notation +xxx and -xxx, which will
calculate the address based on the parent address (If the parent address
changes, these change automatically
The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
Added a new step to the tutorial (step9) showing how to deal with shared code
Made the tutorial translatable as well
Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
Added a groupscan type which you can use to scan for different things in the same block
If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
Custom types now support handling as a floating point value
Added debug register states to the threadview and made the threadview window capable of changing registers
Added remote scanning with ce for different systems. The server just
needs to be running, and a 1GBPs network connection or faster is
recommended
Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
Changed the add/change address window to be more compact and make dealing with offsets easier
Lots of new lua functions
Post release fixes (max 7 days after initial release):
21 May 2012: Handle the "Invalid Instruction" exception better, fix the
memoryview window from disapearing, and fix the BSOD when loading the
driver on Pentium 4 and earlier
22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
23 May 2012: Fix form_showModal from not returning a result. Made the
installer create the autorun folder. Minor gui fix for groups
25 May 2012: Fixed the android server being replaced by the x64 linux server
26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now
Also, there has been a Mac version under development and it's semi
usable. Memory scanning works most of the time and the debugger also
kinda works:
Cheat Engine for Mac Version April 2012
You can talk about it in this topic:
http://forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it.
November 21 2011:Chinese Traditional translation files:
todobug has provided us with the translation files for
"Chinese Traditional (ch_tw)"
November 13 2011:Back:
The server is back up and your dns has been updated to this ip again.
Most stuff will be working, but some stuff is missing and/or gone. (User attachments)
Please note that you may occasionally see error messages while some adjustments are made
November 11 2011:CRASH:
The server cheatengine.org is hosted on has crashed :(
The forum's last backup was 3 weeks ago so that isn't too bad, but the
attachments people uploaded after January 12th are lost. So those need
to be reuploaded.
Cheatengine.org is currently hosted on a secondary host while the new harddisk is being setup but that can take a few days.<
The forum is currently down, but the downloads should work (6.1 downloads)
for those that want to chat check out
irc or the temp forum here:
http://cheatengine.freeforums.org
August 16 2011:Spanish/Castilian traslation files:
Manuel I. has provided us with
Spanish/Castilian(es_ES) translation files
Just extract to your languages\ subfolder in the Cheat Engine folder
June 7 2011:Chinese Simplified translation files:
There's a translation file for another branch of
Chinese (zh_CN)
June 5 2011:Chinese Simplified translation files:
Forum member aleax has provided us with
Chinese Simplified translation files
Also, here's a link to
a chinese site which may be able to help you further
June 3 2011:Cheat Engine 6.1 Released:
It's time for a new release again. This mainly contains bugfixes that
6.0 introduced and implementing some old features that went missing from
5.6.1 to 6.0 (Trainer maker)
The lua environment has been extended and some new features have been
added that can make dissecting a program easier (for example the
structure spider , last branch record recordign on Intel Fam6 and string
map, comments in assembler, etc...)
Also, translation support has been added so you can now create
translation files (.PO files) which can be used to translate Cheat
Engine. There is already a russian translation file. If you do a
translation please send them to dark_byte@hotmail.com or pm in the forum
and I'll upload them to the site
link:
Cheat Engine 6.1
Russian translation files
If you encounter bugs or have suggestions, please do not hesitate to report them
Cheat Engine 6.1
Fixes:
Fixed DBVM from not working
Fixed